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 Post subject:
PostPosted: Wed Dec 10, 2008 12:59 pm 
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Joined: Sat Aug 25, 2007 1:44 am
Posts: 1369
Location: Peterborough, UK
user312 wrote:
Sirius B wrote:
Ooops, I miscounted..... with the 3 new X2's added last weekend..total now stands at 50 (if P4HT's count as 2)..


I think we'll have to dock you half a core each for those P4HT's to put you at 49. You need some incentive to buy hardware don't you? :comp: :comp: :comp: :comp: :comp: :comp: :comp: :comp: :comp: :comp: :P


I've always hated ODD numbers.......That should be incentive enough :lol:



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 Post subject:
PostPosted: Wed Dec 10, 2008 1:09 pm 
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Joined: Thu May 17, 2007 1:20 pm
Posts: 954
Location: Moncton NB
Sirius B wrote:
user312 wrote:
Sirius B wrote:
Ooops, I miscounted..... with the 3 new X2's added last weekend..total now stands at 50 (if P4HT's count as 2)..


I think we'll have to dock you half a core each for those P4HT's to put you at 49. You need some incentive to buy hardware don't you? :comp: :comp: :comp: :comp: :comp: :comp: :comp: :comp: :comp: :comp: :P


I've always hated ODD numbers.......That should be incentive enough :lol:


Now you'll have to sell a single an buy a duel to get to 50 :)



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PostPosted: Wed Dec 10, 2008 3:27 pm 
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Joined: Sun Jul 29, 2007 1:45 pm
Posts: 475
Location: Stuck between a Moose and a Caribou
JPLiz wrote:
We seem to be going downhill and fast. Here's the stats so far.

L'Alliance Francophone 9,713,858
Canada 9,114,797
Dutch Power Cows 7,868,991
As far as i can remember, L'Alliance Francophone wasnt in the race last year. Besides, 2nd place isnt too shaby considering they have more than twice our number of users.



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 Post subject:
PostPosted: Wed Dec 10, 2008 6:41 pm 
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Joined: Sat Aug 25, 2007 1:44 am
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Location: Peterborough, UK
JPLiz wrote:
Sirius B wrote:
user312 wrote:
Sirius B wrote:
Ooops, I miscounted..... with the 3 new X2's added last weekend..total now stands at 50 (if P4HT's count as 2)..


I think we'll have to dock you half a core each for those P4HT's to put you at 49. You need some incentive to buy hardware don't you? :comp: :comp: :comp: :comp: :comp: :comp: :comp: :comp: :comp: :comp: :P


I've always hated ODD numbers.......That should be incentive enough :lol:


Now you'll have to sell a single an buy a duel to get to 50 :)


No singles left :cry: at least at my end :lol: Can't speak for my customers. Can always go a a triple to make the numbers even..............

@ Werechild, no that isn't to bad, only 600k behind with half their base - they should be miles in front of us :lol:



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PostPosted: Wed Dec 10, 2008 9:30 pm 
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Location: Moncton NB
Were sure giving them a run for there money whit the number of crunchers we are. The only way to have a chance on this one is if LUNACOM would bring is 150 quads online on this race:) It's the fun we have thats count. Keep on crunching :pacman:



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 Post subject: Getting up to speed
PostPosted: Sat Dec 13, 2008 11:55 pm 
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Joined: Mon Dec 24, 2007 6:12 am
Posts: 25
Location: Prince George, BC
Well sorry for getting to this late but I just adjusted my resource ration between the various projects I am with but over the next few days should see about 150 cores crunching for WCG 50% of the time and then will move them up to 75% of time.


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 Post subject: Re: Getting up to speed
PostPosted: Sun Dec 14, 2008 12:06 am 
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lunarcom wrote:
Well sorry for getting to this late but I just adjusted my resource ration between the various projects I am with but over the next few days should see about 150 cores crunching for WCG 50% of the time and then will move them up to 75% of time.


Thankz for your help. It's appreciated



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PostPosted: Sun Dec 14, 2008 6:44 am 
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Joined: Sun Apr 01, 2007 11:00 pm
Posts: 199
Location: Calgary
Hi Lunarcom

That's awsome! It'll help alot.

Thanks,
BB


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 Post subject: Re: Getting up to speed
PostPosted: Sun Dec 14, 2008 7:39 am 
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Location: Somewhere north of the 49th...
lunarcom wrote:
Well sorry for getting to this late but I just adjusted my resource ration between the various projects I am with but over the next few days should see about 150 cores crunching for WCG 50% of the time and then will move them up to 75% of time.


Did you ever get around to rolling out those quads? If so, what stategy did you end up using?



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